Catalog Description:

A broad overview of the many intersections of computational technologies and traditional Humanities disciplines, this course focuses on the following: Electronic Art and Literature, New Media, Digital Subcultures, Game Studies, Computational Cultural Studies, Digital Archives, and Technological Convergence. Much of the coursework is inspired by the ethos of collaboration, collective intelligence, and participatory culture, and it assumes that the human is at the center of technological advancement, that emerging technologies can help us create new works of art that resist description and genre classification, and that computers can help us better understand and appreciate human culture and creative expression.